
Touchdown
Made for Gamedevjs Jam 2025
Touchdown is a physics-based space lander game where players must carefully manage thrust and rotation to safely land on planetary surfaces. With limited fuel and challenging terrain, each landing attempt requires precise control and strategic planning to achieve perfect touchdown.
Gameplay
The game features 3 worlds with 4 levels each. To complete a level, you must land on the designated platform with the correct angle and speed. Successfully finish all 4 levels of a world to unlock the next one. Each world introduces new challenges and terrain types to master.
Controls
Q and E | Rotate |
Space | Thrust |
Credits
-
Programming
- Petrut Ivanoiu (me)
- GitHub
-
Art Style
- Petrut Ivanoiu (me)
- Crater Caverns
- Pixel Planet Generator
- Lospec Palette List
- Sound Effects
Published | 1 day ago |
Status | Released |
Platforms | HTML5 |
Author | TwistKe |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Pixel Art, Space, space-lander |
Comments
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Lovely execution of balance. I really enjoyed the UI and the effort - the style is beautiful and the game mechanics are very cool.
One thing I want to state is that (maybe it's an issue with my headphones) the crashing sound effect was really harsh on my ears compared to the UI sound FX so I had trouble with replaying only because of that.
None the less, great game!💖